However, the bigger players with lower COD ratings will be slower when turning and cutting, regardless of their SPD and ACC ratings. With a relatively small ratings-range within the acceleration rating, where there’s a bunch of players between 80-84 acceleration across many positions, from defensive line to receiver, some bigger players will still reach their top speed faster than some smaller players with lower acceleration ratings. The acceleration rating (ACC) controls how long it takes for a player to reach top speed and the change-of-direction (COD) controls how long it takes a player to turn, while the speed rating (SPD) controls how fast a player runs when at top speed. However, two important pieces of the movement equation that we want to mention is that acceleration and change-of-direction are just as important as speed. We’ve done some tuning to widen that gap between the fastest players in the league and everybody else. One frequent example mentioned from the playtest was a desire for bigger, heavier players to show more differentiation in speed than smaller, faster players. That being said, we will continue iterating on Next Gen Player Movement, and some of the specific issues players called out have been tuned and improved. The feedback on this topic was almost evenly split between like and dislike. We will continue the quest to make the game as real as being on the field. After many years on Xbox One and PlayStation 4, we know how big that adjustment is for players, but we are confident that a more realistic movement system that is using data straight from the NFL is what’s best for our players and for the future of Madden NFL. Furthermore, players believed that there needed to be more of a discrepancy between big and small player movements when it came to speed.ĭev Note: With a lot of players experiencing the current console generation for the first time (Xbox Series X|S, PlayStation 5), the feedback towards Next Gen Player Movement was very polarizing for the second year in a row. The player movement feedback was an interesting one, because some thought that overall that players were too slow, while others thought it was authentic and shouldn’t be changed. That’s something that I’ll also need to change my play style to attribute for, but it sounds like EA Sports will have issues down the road with lack of interceptions. As for defense, it appears that they way to defend the ball will be with swats over going for broke with interceptions. Either that, or they are hoping players just get accustomed to the changes based on height, skill, and logic. My take: It sounds as if the developers have already fixed catching mechanics in the launch version of the game, or at least they have some plans to do so. Because there are less multi-player catches being used, defenders playing the ball have more chances to miss the ball, whereas the range for swats has been increased, making the swat mechanic the more conservative, but safer play on defense compared to always going for the pick One really important additional change we want players to be aware of is that holding Y/Triangle to play-ball on defense in Madden NFL 22 will carry more risk. There may not be a more important system in Gameplay than catching, and in that vein, players will experience a lot of improvements to jump height logic that gives players more appropriate catch radiuses, and there’s also more logic that increases catch aggressiveness for both offense and defense at the catch point. Finally, there also seemed to a problem with consistency with the catching mechanics, a problem that actually was also addressed in correcting some bugs.ĭev Note: There was a lot of work done on catching that did not make either of the Playtest builds, so we were anticipating some issues with catching, and players definitely noticed them. Along those lines, they also took issue with how defenders wouldn’t always go for the interception when in position. When it came to catching, players of the Community Play Test weren’t thrilled with the lack of aggressiveness receivers and defenders had when attacking ball. The majority of the feedback received had to do with Catching, Player Movement, and Game Stability. This week’s edition of Gridiron Notes highlights all of the feedback EA Sports received after the Community Play Test and what steps they’ve taken to address them. In an effort to be up front with the players, EA Sports has been announcing changes being made to the game through their “ Gridiron Notes” series. As such, they held a Community Play Test not too long ago to allow the community to find any bugs and deliver any feedback for the game. It’s August, so it’s officially Madden season for players of the annual football game! With Madden NFL 22 just a few short weeks away, EA Sports has been putting in the effort to make sure the game lives up to expectations before it releases.
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